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LCP Ltd's teaching resources

Displaying top 20 from a possible 52

LCP was started in 1993 by Ron Gellért-Binnie and Rita Smith as a modern languages publishing house. Since then, the company has diversified into other areas of the school curriculum, especially within the primary school sector. LCP is based in Leamington Spa

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D&T 6D: Building a motorised vehicle 1 2 3 4 5 4 Others,  Age 7-11 (KS2)Design and TechnologyPhysicsProduct DesignForces and MotionLearn how to use motors within models and how to control the speed and direction of movement, plus using design skills. SStudents use construction kits and a range of materials and components to develop their skills, knowledge and understanding. The children will produce a framework structure that will be controlled by an electrical circuit. NB: Some images are the same as those used in Unit 6C.
D&T 6C: Making a fairground ride 1 2 3 4 5 6 Others,  Age 7-11 (KS2)Design and TechnologyProduct DesignTeaches an important mechanism, using belts and pulleys to learn more about control using electricity and an electric motor. Children can then be introduced to computer control. The focus of the unit is to design and make a model of a fairground ride but it could be adapted to suit any product in which an electric motor produces rotating movement. NB: Some images are the same as those in Unit 6D
D&T 6B: Investigating slippers 1 2 3 4 5 4 Others,  Age 7-11 (KS2)Design and TechnologyProduct DesignChildren learn how products (e.g. slippers) are designed for different purposes and people. They learn that designers must address a range of needs when designing slippers (e.g. appearance, safety, warmth and size). Children learn about making accurate patterns/templates and detailed working drawings.
D&T 6A: Structure of a shelter 1 2 3 4 5 6 Others,  Age 7-11 (KS2)Design and TechnologyProduct DesignStudents learn that structures can fail when loaded, and the use of techniques for reinforcing and strengthening structures. They are shown the strength of tubes as a construction material and textiles as a suitable cover for a framework.
D&T 5D: Baking biscuits 1 2 3 4 5 4 Others,  Age 7-11 (KS2)Design and TechnologyMathematicsProduct DesignHandling dataThe children learn how to adapt a basic recipe to develop a product with specified criteria. Investigation of existing products from all cultures will inform design ideas. This unit could be adapted for bread (see unit 5B ‘Bread’), cakes, pizzas, crumbles or snack bars. In this unit, there are also opportunities to develop skills in market research and data handling.
D&T 5C: Investigating moving toys 1 2 3 4 5 6 Others,  Age 7-11 (KS2)Design and TechnologyProduct DesignLearn about controlling movement with a cam mechanism as part of a simple toy. The purpose of the toy is negotiated with the children. They develop their designing skills by using information sources to generate ideas and formulate an understanding of how cam mechanisms can be used to produce movement.
D&T 5B: Baking bread 1 2 3 4 5 4 Others,  Age 7-11 (KS2)Design and TechnologyPHSEProduct DesignHealthy LifestyleIvestigating existing bread products and exploring the effects of changing the ingredients; children draw on this knowledge when designing and making their own bread products. This unit can be adapted by focusing on an alternative type of baked food product (e.g. biscuits, cakes, pizza or snack bars).
D&T 5A: Musical instruments 1 2 3 4 5 5 Others,  Age 7-11 (KS2)Design and TechnologyMusicProduct DesignMusic TechnologyLearn about the construction of a range of musical instruments, including those from different times and cultures, and how different sounds can be created and altered to make different notes. They use this knowledge and understanding to design and make a working musical instrument using a combination of materials.
D&T 4E: Lighting it up 3 Others,  Age 7-11 (KS2)Design and TechnologyProduct DesignChildren apply knowledge about electric circuits that they have acquired in science in a purposeful way. They learn to design and make something that will shine light, for example a table lamp, a light in a room or a light that lights up a poster, a Christmas tree or a display. Please note: Unit 4E images in this resource also appears in Unit 4D Alarm Systems and Controls.
D&T 4D: Alarm systems and controls 1 2 3 4 5 4 Others,  Age 7-11 (KS2)PhysicsPrimary PhysicsDdevelop an understanding of simple electrical control through the designing and making of an alarm system. Students are also introduced to the idea of feedback. The designing and making assignment involves an alarm system to protect a valuable artefact which has been brought into the classroom. Please note: Unit 4D images in this resource also appears in Unit 4E Lighting it Up.
D&T 4B: Building a storybook and cards 1 2 3 4 5 4 Others,  Age 7-11 (KS2)Design and TechnologyProduct DesignResearch the content of the book and design and make a book that is finished to a high standard, with pages that incorporate moving parts, including linkages and levers. Children gain an understanding of linkage-type mechanisms through investigating a range of products, for example books or greetings cards. construction and assembly of a range of simple mechanisms for a book with moving parts.
D&T 4A: Stitching wallets and purses 1 2 3 4 5 3 Others,  1 Poster,  2 Worksheets,  Age 7-11 (KS2)Design and TechnologyProduct DesignLearn how textiles containers (e.g. purses, wallets and belt bags) are designed for different purposes and different users. They design patterns/templates, and join and reinforce fabrics. Communicate their early ideas through modelling with paper or inexpensive fabric, and use decorative techniques such as dyeing and embroidery.
D&T 3D: Building Photo Frames 1 2 3 4 5 5 Others,  Age 7-11 (KS2)Design and TechnologyProduct DesignLearn about stiffening materials and making stable structures through the context of free-standing photograph frames. Children might design a product for their own use or as a gift for a particular user, for example a mother’s day gift, a class or a school photograph or a menu for a special occasion.
D&T 3C: Simple pneumatic systems 1 2 3 4 5 3 Others,  2 Worksheets,  Age 7-11 (KS2)Design and TechnologyProduct DesignDevelop children’s understanding of control through investigating simple pneumatic systems and designing and making a model of a monster that has moving parts controlled by pneumatics. This could be linked to stories or poems, or another purpose. A good context is toys to amuse children who are ill in bed.
D&T 3B: constructing sandwiches 1 2 3 4 5 3 Others,  3 Posters,  Age 7-11 (KS2)Design and TechnologyProduct DesignLearn basic food preparation techniques and ways of combining components to create simple food products for a particular purpose. Through discussion, they develop criteria for their design proposals and suggest ways to proceed. Develop an awareness of health and safety and learn that the quality of the product depends on how well it is made and presented.
D&T: shapes, nets and packaging 1 2 3 4 5 4 Others,  Age 7-11 (KS2)Design and TechnologyProduct DesignLearn about strengthening sheet material to make a strong shell structure, which can be used for a variety of packaging, and about how complex 3D shapes can be made by using a net. They develop their designing skills through the knowledge gained from investigating, disassembling and evaluating a range of familiar commercial packaging. For year 3A
Further swimming activities 1 2 3 4 5 1 Other,  2 Worksheets,  Age 7-11 (KS2)Physical EducationCoachingHealth and SafetyFive lessons going further with stroke technique, and covering water rescue
Running a successful sports day 1 2 3 4 5 4 Worksheets,  Age 7-11 (KS2)Age 11-14 (KS3)School ManagementPhysical EducationClass GamesPupil BehaviourCoachingSummer of SportA series of guides, including print out sheets on how to run a schools sports day. Ideas for activities, organisation and parent communication.
Netball and Netwall 1 2 3 4 5 2 Others,  3 Worksheets,  Age 7-11 (KS2)Physical EducationClass GamesCoachingStandard bouncing and volleying skills are extended in some 'Netwall' activities. Ten lessons in total.
Rounders and Cricket games 1 2 3 4 5 1 Other,  3 Worksheets,  Age 7-11 (KS2)Physical EducationCoachingTen lessons learning the basic throwing, batting and catching skills of rounders and then cricket.

On Trial

multiple intelligences 1 Presentation,  ...
HEALTH AND EDUCATION IN MAOIST CHINA 1 Presentation,  Age 14-16 (KS4 / GCSE)Age 16-18 (A-level)History20th Century WorldHealth and Education in Communist China 1949-76....
clouds 2 Presentations,  Age 11-14 (KS3)GeographyWeather and climate...

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